Skyrim Quest: Lights Out

August 12, 2015 / 0 comments

Talk to Jaree-Ra in Solitude.  He will explain that he is interested in causing the ship The Icerunner to crash.  He wants you to put the fire out at the Solitude Lighthouse. The easiest way to get there is to take the road east from Katla’s Farm.  Just be sure to go up and over…

Read more →

Skyrim: Broken Oar Grotto

August 11, 2015 / 0 comments

This cave is located far north of Solitude past Brinewater Grotto.  Enter Broken Oar Grotto facing east.  You will see a scaffold ahead of you inside of a tall cavern. A blackblood marauder watches for intruders from the top of the platform.  A second marauder will come to his aid if alerted.  This marauder is…

Read more →

Skyrim: Shadowgreen Cavern

August 10, 2015 / 0 comments

You will find Shadowgreen Cavern north of Solitude past the Dainty Sload.  Enter a tunnel facing south and down.  Follow the path down and around to a large cavern with parts open to the sky.  Trees and animals live in here.  A stream runs into a pond where you can dive down for a potion….

Read more →

Skyrim: Thalmor Embassy

August 9, 2015 / 0 comments

This area cannot be entered without a key.

Skyrim Quest: Waking Nightmare

August 8, 2015 / 1 comment

This is a guide to how to complete the quest Waking Nightmare in Skyrim. To start the quest, talk to Erandur in the Windpeak Inn in Dawnstar.  He will tell you that the problem is Vaermina and that you need to help him stop the nightmares. Go with him up to Nightcaller Temple.  There is…

Read more →

Skyrim: Nightcaller Temple

August 7, 2015 / 1 comment

You can only enter the first room of Nightcaller Temple after you begin the quest: Waking Nightmare. If you come here without Erandur, then you will basically be stuck outside with nothing to do, so go back to the Windpeak Inn in Dawnstar and start the quest.  This is the only way to get the…

Read more →

Skyrim: Morthal

August 6, 2015 / 1 comment

Morthal is the capitol of Hjaalmarch.  It is also capitol of oddly hidden skill books. Note that Morthal does not have a stables, so you can’t catch a carriage here. You can buy lumber here, but there is no blacksmith or general goods store.  Morthal is not a great place to go shopping or spend…

Read more →

Skyrim Quest: Laid to Rest

August 5, 2015 / 0 comments

This quest Laid to Rest begins in Morthal, at the Moorside Inn.  Talk to Jonna there, and she will refer you to  Jarl Ravencrone.  Talk to the Jarl and then head over to the burned down house, just west of the Moorside Inn. There you will talk to Helgi’s ghost, Helgi is the little girl…

Read more →

Skyrim: Morvath’s Lair

August 4, 2015 / 0 comments

You will probably first enter Morvath’s Lair as part of the quest Laid to Rest.  The nearest town is Morthal, but you may also come across it wandering through the swamps.  Enter a tunnel facing east.  This leads to some wooden walkways over a deep cavern.  A pair of frostbite spiders are at the bottom. …

Read more →

Skyrim: Unmarked Skill Book Locations

August 3, 2015 / 0 comments

These locations are described in as good of detail as they can be described, with reference to the marked mapped locations that can be discovered. Hold: Falkreath Northeast of Pinewatch/Lakeside Manor. (Lakeside Manor is only available if you have the Hearthfire DLC installed).  There is an altar with a mage and the skill book: 2920,…

Read more →